Vu sur le journal de Regina :
"Next Skill Balance – 17 December 2009
The Test Krewe has been discussing many proposed skill balance changes in preparation for the next balance update. The next skill balance update will not be released this month, but we would still like to give you a few more details of what our developers are working on, with feedback from the Test Krewe. Please keep in mind that not all of these changes may make it into the next skill balance and there is the possibility of different changes making it in, however we just wanted to give you an idea of some of the projects we’re undertaking at this time. The upcoming skill balance falls into two categories: addressing pressing issues, and tackling other issues.
Pressing Issues
Shadow Form – Shadow Form is a formidable build, providing blanket protection against both attacks and spells. The developers and Test Krewe are taking a look at a couple of options, including reworking the skill from a fundamental level.
Possible Changes to 600 Smite – The effects of this build on the game are less pronounced than other extreme farming builds, however it operates on the same basic premise of making a character invulnerable all of the time. The developers are looking at changes to some of the skills in this build.
Balancing Midline Spike – Several skills have been identified as overpowered. Several of these skills have brought more damage and defense to GvG midlines than we'd like. This de-emphasizes distinctions in roles between frontline and midline characters and removes some of the versatility we've seen in midline characters in the past.
Addressing Fast Cast Blood Spike – The Test Krewe is currently taking a look at a couple of proposals targeted to address the cornerstone of this team build.
4v4 Issues – We’re looking at both Illusion of Pain and Ebon Dust Aura in terms of addressing issues in the 4v4 format.
Addressing Other Issues
Again, please keep in mind that not all of these changes may make it into the next skill balance, and the changes may be different.
Hammer Mastery – Hammer suffers from a number of issues that make it difficult to take over other Warrior weapons in PvE. For example, the combination of high adrenaline costs, slow attack rate, and battles ending relatively quickly in PvE mean that it can be hard to use skills before a battle is over and mean that being blocked feels much harsher. We’re looking at a number of approaches to address these and other issues.
Tactics – Tactics is the least exciting Warrior attribute and primarily sees use as a secondary attribute on other classes. We’re considering several options to address the weaknesses of Tactics."
A suivre pour la version francaise.
En résumé, les A Perma et les farms en 600/smit vont en prendre plein la tronche
Les G Marteau risquent d'être boostés